![]() To get back at the face, toss bombs at him when he appears. When he starts making holes in the floor, run around like a crazy man until they go away. The third thing Facade will do is open the ground under your feet. Just stay on the edge of the arena and watch the shadows. These are easy to dodge if you aren't up close. Secondly, he will send a stream of fireballs into the air. Firstly, he will send out an army of spiders to nibble at you. It's all a facade! This mini-boss is nothing more than a face, but he knows how to defend himself. When they drop, you'll get a healing fairy and a portal back to the first room in the Dungeon. Just dodge the whirling 'rang and slay the Brothers with your Sword. Ultimately, if you can predict where the boomerang will go, these guys will be pretty easy to beat. The problem happens when you get in their way. All other checks for GBA mode proceed as normal.The Goriya Brothers share a single boomerang which they really like to throw back and forth. The replacement code loads the value that would have been there if the GBA check had failed instead so the comparison always results in the GBC palettes loading. In the case of Oracles the original code loads $FF96 into register a before doing a comparison. One of those times will be when a new palette is loaded. I merely found other people's work on but the principle is that once you know where the game stores the result of this initial check (e.g.$FF96) you can set a debugger on a PC emulator to watch for whenever this location is accessed. Then changes the first jump instruction to go to this new code before returning to where that jump instruction would have originally gone. The first set of patches overwrites an unused area of with code that sets b to 1. The games in question check the register very early in the games' execution and store that value somewhere. The CPU register 'b' holds a value of 0 when a GBC is first turned on and a value of 1 on a GBA. Not sure if this has many applications besides Oracle games and Shantae but I doubt I'm the only one who'd be happy if this works.ĮDIT: Regarding the palette change in GBA mode: Are paler colors the only difference? No enhancements? Is this the same for every GBC game played on a GBA?Ĭlick to expand.A GBA running a GBC game presents no extra hardware, no more memory, no difference at all, with (only?) one exception. Plus it's kinda fun to figure these things put and correct Nintendo's shortcomings. Are there any 'spoof GBA' codes for the Oracle It's more a matter of principle to me. Not quite as elegant as I wouldn't be playing on VC and would have to fiddle with moving gamesaves. How did you find/come up with those patches? How do they / Gameshark codes would be another easy solution. I gotta admit, I never used Hans for romhacking before so I'm not sure how I should go about applying those patches. Thanks to all the other helpful posters either way though! Maybe 11.0 will get a kernel exploit and I'll be able to make use of 's suggestion. I don't use a CFW(nor do I have access to / Your approach seems to be the best for me right now. cia's aren't an option for me right now. I've been a bit busy, otherwise I would've responded earlier. cia manager/installer like FBI, DevMenu, or BigBlueMenu. cia file to your 3DS SD card and install with a. Then just reopen HackingToolkit3DS.exe, type CR and press Enter, type Ages (for Oracle of Ages) or Seasons (for Oracle of Seasons), then copy the resulting. Go to /ExtractedRomFS/rom/ and replace the 'vc_rom.bin' in the folder. Take your ROM, and rename it "vc_rom.bin" (without quotes). Then just setup the PackHack according to this guide, but instead of doing what is done in the 'Extracting' section, open HackingToolkit3DS.exe and type CE, and type the name of the. cia of the games you're wanting to inject (you can dump your copy with Decrypt9WIP, assuming you already have the game(s) just dump titleIDs 0004000000058C00 (for Seasons) and 0004000000058F00 (for Ages) with Decrypt9WIP), and 's PackHack (the link can be found here). You'll need a copy of the ROMs you want (search for "play console classics on your computer" without quotes for my favorite ROM site), along with LunarIPS. The GBA patch for the games is mentioned (by me) here. If you don't have a Gateway, you'll need to Inject a GBA-enabled ROM (this requires CFW). If you have a Gateway, just use these links: ![]()
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